Monday, 30 November 2015

News Article 25

Cards Against Humanity trolls the world making $71000 after charging $5 for absolutely nothing on Black Friday

"On Black Friday, everybody is selling something. We're the only company to offer the superior Black Friday experience of buying nothing"


A white card and a black card from Cards Against Humanity.


The popular game Cards Against Humanity (CAH) collected $71,000 (£42,2000) after asking people to pay them $5 on Black Friday, for nothing in return. CAH, which calls itself "a party game for horrible people" had a message on its website stating: "This Black Friday Only! Give Cards Against humanity $5." Below, was a box to tick stating: "I understand I am paying Cards Against Humanity $5 and receiving nothing in return."  
The company tweeted: “On Black Friday, everybody is selling something. We’re the only company to offer the superior Black Friday experience of buying nothing. 
"The greatest Black Friday gift of all is buying nothing. We’re offering that for the rock-bottom price of $5. How can you afford NOT to seize this incredible opportunity?"
They also Tweeted "On Black Friday a lot of companies promise you something for nothing. We're the only company to offer you nothing for something."
On the website, the company explained "11,248 people gave us $5, and 1,199 people gave us more than $5. One enthusiastic fan gave us $100. In the end we made a windfall profit of $71,145. They said "There’s been a lot of speculation about how we would spend the money from Black Friday, and we’re happy to announce that this time, we kept it all."

Monday, 23 November 2015

News Article 24

Man Appears in court charged with Kayleigh Haywood's murder


Kayleigh Haywood
Two men have been remanded in custody by a court after the death of missing 15-year-old Kayleigh Haywood.
Stephen Beadman, 28, from Ibstock appeared at Leicester Magistrates Court charged with rape and murder. A second man, Luke Harlow, 27, also of Ibstock, has been charged with grooming and two counts of sexual activity with a child.
Kayleigh Haywood, from Measham in Leicestershire, was dropped off outside Ibstock Community College at around 6pm on November 13, despite making contact with her parents the following morning she had not been seen since. It is said she was meeting up with someone that she had met online. 
Officers from across the region were drafted in to help search for the missing girl, but her body was found in undergrowth near a lake in Sence Valley Forest Park on November 19.
It is always such a tragedy whenever a murder takes place and there have been frequent kidnappings of young teenage girls witch is always devastating. The fact she was meant to be meeting up with someone she met online (whether she did or not) warns us greatly of the dangers of online meetings. The men accused deserve a long and heinous prison sentence. R.I.P Kayleigh Haywood.

Monday, 16 November 2015

News Article 23

#PrayForParis ... Terror in Paris



Investigations into the series of terrorist attacks that killed more than 120 people in Paris are moving forward, with people taken into custody and two of the gun-wielding suicide bombers identified. ISIS claimed responsibility for the massacres in a statement. In response, France has carried out air strikes on targets in the militant organization's stronghold in Raqqa, Syria.
Three teams of terrorists staged coordinated attacks at six locations throughout Paris late Friday, including a concert hall, the Stade de France and at least two restaurants, Paris prosecutor Francois Molins said Saturday. Molins said that at least 129 people were killed and 352 wounded in the attacks. Ninety-nine of the wounded are reported to be in a very serious condition, he said.
Hollande declared a state of emergency across France, which lets authorities limit people's movements and impose zones of security and protection. The French government says its has also tightened border controls to prevent potential attackers from entering and to capture anyone involved in the attacks.
French Interior Minister Bernard Cazeneuve said the gendarmerie paramilitary police are on heightened alert and security forces have been increased across France.
Hollande ordered 1,500 military troops to join the security forces currently deployed. The troops will secure locations that are "particularly strategic" and will patrol in the heart of Paris, Cazeneuve said.
David Cameron spoke about the issue live on tv:

What has happened in Paris is absolutely devastating and terrifying for all. It puts emphasise on how we all need to come together and fight back because who knows where they could strike next. 129 people were killed and 352 injured is a dreadful number. May those murdered R.I.P. 

Monday, 9 November 2015

News Article 22

Starbucks Plain Red Holiday Cups stir up controversy



Starbucks said it removed "symbols of the season" used in the past, which have included reindeer and ornaments, in favor of a simple, two-toned red cup.
When the cups rolled out in late October, Starbucks (SBUX) vice president Jeffrey Fields said the company "wanted to usher in the holidays with a purity of design that welcomes all of our stories."
Joshua Feuerstein, a former pastor who calls himself a "social media personality," took exception.He posted a video to Facebook on November 5 that went viral. Feuerstein criticizes Starbucks for removing "Christmas from their cups because they hate Jesus." Feuerstein encouraged customers to say "Merry Christmas" instead of their names in order to "trick" baristas into writing the phrase on the cup. He said to use "#MerryChristmasStarbucks" to post photos online.In response to Feuerstein's video, 
Starbucks said in a statement Sunday that it tries "to create a culture of belonging, inclusion and diversity." The cup is meant to be a "blank canvas" that encourages "customers to tell their Christmas stories in their own way," Starbucks said.
I think this story is unbelievable. It's suprising to think Christians would be insulted by the fact Starbucks no longer have Christmas symbols on the cup. If they seriously think Starbucks removed the symbols because they "hate jesus" then they are taking this whole matter way too seriously.

Sunday, 1 November 2015

Reggie Yates: Race Riots USA and Stacey Dooley Investigates: Saving the Cyber Sex Girls


Reggie Yates documentary takes place in Ferguson, Missouri following the death of Black teenager Michael Brown by a police officer. Yates follows the story of police brutality vs race. Yates talks to a range of people both White and Black and of all ages and learns what they believe. All the Black people Yates talks to say they want peace, they don't want to walk down the street afraid they might get shot. Just from hearing them say this it emphasises how afraid the Black people of America are becoming in fear the might not live through the day.
When Yates when to a police training day he watched how they dealt with situations and what they did when threatened. I understand that because everyone in America has the right to keep and bear arms the police need to be prepared for the worst of situations but it seems during their training the only thing they are teaching the officers is to shoot. It amazed me that the only scenario they carried out was a traffic stop, they aren't dealing with high profile crimes just a traffic stop. The whole documentary really showed how the gun laws in America need to be changed because it seems everyone including the police are afraid on the guns.
Racial profiling is obviously a huge problem in america, I specifically noticed this when Yates spoke to a group of peaceful protesters supporting Darren Wilson (The officer who shot Brown) although they also claim to want peace between everyone in the community they all carried guns in case like before protesters were yelling at them and pushing them; hardly a reason to pull a gun on someone.
Seeing the abuse of police officers on the civilians is upsetting because so many of them abuse their right and do things that should never be done to people.
I thoroughly enjoyed this documentary because it was incredibly informative and I could hear so many different peoples point of views. It was good how Yates went in with an unbiased opinion to interact with everybody.



The Stacey Dooley documentary was shocking because here in England I don't think about these terrible things happening to other young girls around the world many of whom are younger than me. The first girl she spoke to had a terrible start to her life online with predators constantly pestering her for things no 14 year old should be doing. It's saddening to here how she was with a man for the first time because he offered her £30, and that's what she feels she needs to do to get money. To us in the UK that is nothing but that must amount to a lot in the Philippines. It's interesting that easy internet access in the Philippines practically ensures that young girls will be approached by older men.
Things like trafficking we very rarely hear about but it's obviously a huge problem all over the Philippines and many other poor countries. I am not so aware of things like this which should change, the media should have more coverage on the terrible things happening in other countries.  
The age of consent in the Philippines is 12 years old which is unbelievably young.
The emotional therapy session was particularly upsetting because it made me realise how bad the abuse was there. They anger they were showing was nothing like I'd ever seen before and I realise how lucky I am to have the life I live.
I really enjoyed this documentary because it informed me on something I didn't know much about and you don't hear much about in the media. It's shocking how these things happen all over the world and yet it's hard to get justice and protect these young girls being abused.

News Article 21

Sinai plane crash: Search widens for bodies and debris

Teams investigating the fate of a Russian airliner which crashed in Egypt's Sinai peninsula on Saturday killing all 224 on board have widened their search for bodies and debris.

Debris from crashed Russian jet lies on the sand at the site of the crash, Sinai, Egypt, 31 October 2015.
So far 163 bodies have been found but the search area was extended to 15km (9 miles) after some were located away from the main wreck of the Airbus 321. Russia is observing a day of mourning after its worst air disaster.
Egypt and Russia dismissed IS claims that its militants were responsible. Jihadists allied to so-called Islamic State in Sinai, where such groups are active, made a claim on social media that they had brought down flight KGL9268.
But Egyptian Prime Minister Sharif Ismail said experts had confirmed that a plane could not be downed at 9,450m (31,000ft), the altitude the plane was flying at, by weapons the militants are known to possess. Russian Transport Minister Maksim Sokolov said no evidence had been seen that indicated the plane was targeted.
In this image released by the Prime Minister's office, Sherif Ismail, third right, along with military and government officials, tour the site where a passenger plane crashed in Hasana Egypt, Friday, Oct. 31, 2015.
However, three airlines - Emirates, Air France and Lufthansa - have decided not to fly over the Sinai Peninsula until more information is available. Two smaller carriers, flydubai and Air Arabia, also said they would re-route flights. British Airways and easyJet said they would not alter their routes.
The Kogalymavia Airbus A-321 came down early on Saturday, shortly after leaving the resort of Sharm el-Sheikh for the Russian city of St Petersburg. Russian and French investigators have joined the Egyptian-led probe, along with experts from Airbus, which is headquartered in France.
Meanwhile a Russian team has arrived at the crash site to join efforts to recover bodies, Russian media say. Egyptian officials said the perimeter for the search for bodies and debris had been widened to 15km. Some bodies had been recovered within a radius of 5km on Saturday, and that of a three-year-old girl was found 8km from the scene, they added.
Map showing journey taken by flight KGL9268 before it crashed - 31 October 2015
The plane was carrying 217 passengers, including 25 children, Russian transport authorities said. There were seven crew members on board. Egyptian officials had said 213 of the passengers were Russian and four were Ukrainian, but Russian officials said at least one of the victims was from Belarus. The bodies of 163 victims have so far been recovered and taken to Cairo.
The first bodies to be returned to Russia are expected to be flown to St Petersburg on Sunday. One unnamed official described a "tragic scene" with bodies of victims still strapped to seats. The plane appeared to have split in two, he told Reuters, with one part burning up and the other crashing into a rock.
Another terrible plane crash that does not seem to have an explanation. People have gone through so much pain not knowing what has happened to their friends and families. I hope they investigate this crash properly because plane crashes in the past were never truly given a explanation as too why they happened, leaving families devastated without justice. I think IS are probably trying to take the blame to be featured more in the media.  

Coursework draft

How far does the 1st person shooter genre affect the attitudes and behaviour of people?
The first person shooter genre is a genre that has had a lot of controversy surrounding it over the past years, mainly due to the concerns that it may affect the way others are acting. But how does this genre affect people who play it and is it in a positive or negative way?

The 1st person shooter genre has not only been used for entertainment but research into whether they can teach players to shoot more accurately when using a real gun. In America the military and police already use video games to improve shooting accuracy so researchers at Ohio State University decided to test it on college students. In their study they wanted to test the theory “Can violent video games train a person to shoot a gun?” they tested this on 151 college students. Students played one of the three video games being used in the test for 20 minutes: a violent shooting game with humanoid targets that rewarded headshots (e.g. Resident Evil 4), a nonviolent shooting game with bull’s eye targets (e.g. the target practice game in Wii Play), or a nonviolent, non shooting game (e.g. Super Mario Galaxy).  Those who played a shooting game used either a standard controller or a gun-shaped controller. Afterwards, they had to fire 16 shots at a life-size mannequin 20 feet (6.1 meters) away using an air soft training pistol.                                                                                                                          The results showed that players who used a pistol-shaped controller in a violent, shooting video game had 99% more head shots and 33% more other shots compared to other players. The players were not told to aim for the head, but they did it naturally because they were rewarded points for headshots in the game they played.

However this does not show that people who play more video games are more likely to fire a gun at others and instead indicates they can improve your hand-eye coordination meaning the results have a good impact rather than bad. Nonetheless the results do indicate that if they were to fire a gun at someone else they would fire more accurately which is more likely to result in a death, this certainly implies that 1st person shooter video games are a powerful “weapon” to teach or increase skills potentially increasing the use of dangerous weapons.

“But are video games really the villains in our violent age?”

On April 20th 1999, two seniors Eric Harris and Dylan Klebold, murdered 12 fellow students and 1 teacher and injured a further 20 in their high school in Littleton, Colorado in a video they claimed they used the violent shooter game “Doom” to practice their shooting rampage. However they were also described at school to be socially isolated and they hated school and its jock culture which would soon prove to be a deadly common bond.

There has been a rise in dramatically violent shootings and attacks by teenagers, many of whom are said to play violent video games, this is helping the argument that video game violence translates into real world situations. But other people aren't convinced and insist that video games are a scapegoat for a shocking social trend that has people scared and looking to place blame. Entertainment media has always made a great scapegoat.

In July of 2011, Anders Breivik killed 77 people at a political youth camp on the island of Utoya. In court, Breivik stated that he used holographic aiming technology and the game Call of Duty: Modern Warfare to practice his aiming skills. He said that “(The gaming device) is built up in such a way that you could have given it to your grandmother and she would have been a super marksman.”
That being said, video games did not appear to be his motive to go on his shooting spree, but merely his training device. He had written a manifesto claiming to have ties to the Knights Templar, giving him religious motive. He said his attacks were to stop the “Islamisation” of Norway. He killed these people merely because he did not agree with their opinions. Breivik is currently serving a 21-year sentence for his crimes.

However surely for these serious acts of violence to take place the assailant would have to have had a form of mental health disorder or a specific personality trait that when triggered may cause someone to be so violent. The violent video games have been referred to as a “Murder Simulator” but complete blame cannot be put on a videogame.         
                                                            
For instance, a 2010 study published in the "Review of General Psychology," reviewed past studies that reported ties between violent games and violent responses. The researchers found the subjects most deeply affected by violent game play were those who showed personality traits that demonstrated psychoticism, which include lack of empathy, nonconformity and impulsiveness. People who fit this model tend to see violence as an appropriate response to social conflict.

There is so much controversy surrounding games such as Call of duty or Halo but not games that have hidden potential violence such as the Sims? The Sims follows real life situations as you take care of a created family. But you can decide to not take care of your family and do things such as starving them to death. This may give people an exaggerated sense of power and control. Due to the realism of The Sims by not feeding them your Sims will show how they are suffering, by waving to get your attention or groaning in pain. You can even watch your Sims burn alive, shouting for help but in Call of Duty signs of pain during death are pretty much invisible. According to Gamespot as of 2010, The Sims franchise has sold more than 125 million copies worldwide and Call Of Duty having sold 175 million copies.

So why do we focus primarily on the violence in the shooter genre?

Perhaps it’s because any attacks on people where a videogame has been accused tend to be blamed on games in the shooter or action genre. It could be because the main objective is to kill as many enemies as possible. But if those enemies are also holding guns, trying to kill you would that not teach people to only use guns in a self-defence situation? In the American constitution the 2nd Amendment is “the right to keep and bear arms”, but this is dependent on how an individual perceives this law. Some may identify it as having the right to defend yourself others may look at the amendment and recognize it as a way to eradicate responsibility from their actions.

Younger people are more likely to be affected by the violence in these games. Young people can be influenced easier because they aren’t completely set on what they believe is right or wrong. Media violence can lead to aggressive behavior in children, this is supported by research that states that when a child hits the age of 18, he/she must have seen about 200,000 acts of violence on television alone. Young children become desensitized to the real world violence. They cannot easily tell the difference between real life and fantasy so the violent images they see on television and in the movies may seem real to them.

I understand that this genre of videogame may affect someone if they are a child and they play these games constantly as they progress into their teenage years as they might start to believe what they’re seeing is right but this doesn’t in any way mean they will go on a shooting rampage. Video games have age ratings and if parents still allow their young children to play 18 rated games is it really the game developers fault if the child decides to follow the same path as the game’s protagonist?

The future of gaming stands with the Oculus Rift (2016) and Sony’s Project Morpheus. They’ve been created to put the player in the games and let them be in the virtual reality that would usually be on the TV or computer screen. Both these devices are headsets that cover your eyes and as you turn your head every part of the room you are standing in becomes the game. When the Oculus rift is connected to the Oculus touch it enables the game to follow your hand movements placing you further inside of the game. Will the real life experience of shooting your opponents transfer into the everyday lives of the players? Or will it simply give you a more fascinating experience?

After watching a Documentary; BBC’s Horizon: Are video games really that bad? I got an idea for my primary research. There was one experiment in particular that interested me and was easy to carry out at home.  Dr Andrew Przybylski a ‘research fellow’ who specialises in Psychology of motivation (What makes us act the way we do) at Oxford University and his colleagues investigated what other emotions were triggered in a videogame to cause aggression, the method was simple and could be done at home so I chose some subjects and tested it on them. 20 people took part and were a variety of different ages, genders and class. I used two different games to test this Super Mario Land; the typical well known Mario game and Unfair Mario; a hidden trap is in the game nearly every other move. Half of the participants played unfair Mario. Before they played each participant had to immerse their hand in ice cold water for 20 seconds. After playing the participants were asked how long the other players should hold their hands in the water for and on average the players who played Unfair Mario suggested an extra 5 seconds than those who played Super Mario. The response of increased aggression couldn’t have anything to do with violence. My responses were similar to Przybylski’s which helped me understand his theory that frustration was the emotion to trigger the aggression.  

To conclude I don’t think violent crimes can be blamed on a game because the video game didn’t tell them to go out and kill and I don’t think video games can alter the way people think drastically. If someone commits a heinous crime of murder they must have thought about doing it in the past, the video game may have been the trigger but it certainly wasn’t the enforcer. As mentioned earlier personality traits will alter the way people think after seeing something violent. Video games are an easy scapegoat as a motive for a crime but really the only crime video games have committed is to help improve accuracy, whether the player uses this for the benefit of their coordination or to practice real life shooting is no fault of the game.


News Article 20

More than 12 Million fall into UK digital skills gap

Over 12 million people, and a million small businesses in the UK do not have the skills to prosper in the digital era. That is the warning today from Go.On UK, a charity set up to promote digital skills.
It has produced what it calls a digital exclusion heatmap, pinpointing the areas where people are most likely to miss out on the digital revolution. There is bad news for Wales where over a third of the population do not have the five basic digital skills as defined by the charity. But London, Scotland and East Anglia, come top of the league with over 80% of people having those skills.
The map also shows that men are less likely to be digitally disadvantaged than women, with 80% having the necessary skills as compared to 74% of women. What are these five skills, without which we are unfit for the digital future? Well if you can manage information, communicate, make payments, solve problems, and create stuff online then you are in good shape.
A survey of over 4,000 people nationwide to assess their skills, coupled with data about education, income, health and internet access, have all helped build the exclusion heatmap. The BBC, with its Make It Digital project, is among the institutions backing the map.
Where skills are lacking, poverty and a lack of infrastructure are part of the story. Wales has the lowest levels of internet access and places like Merthyr Tydfil are amongst the poorest in the UK.
But the charity says the UK isn't doing too badly compared with other countries when it comes to broadband availability, and in our use of mobile devices we are ahead of many of our rivals. So you might think that a country which has taken to online shopping and social media with feverish enthusiasm would also be a leader in digital skills. But it seems that we are a little below average compared with OECD rivals, and well behind countries like Japan, Finland and the Netherlands.